Mobile Legends:Bang Bang Heroes Guide

Akai (Tank)

Akai Brute Force ability

BRUTE FORCE

Passive

Adds 2% of max HP to physical attack.

Akai Thousand Pounder ability

THOUSAND POUNDER

Cooldown 14  Mana Cost 50

Jump into the target area, dealing170 Physical Damage to enemies when landing and a 55% slow down effect. For the next 3s, the following basic attacks will deal an extra 50%Physical Damage.

Akai Guardian ability

GUARDIAN

Cooldown 8.5  Mana Cost 50

Deals 140 plus 15% of own missing HP as Physical Damage to enemies in the area. Also equips self with a shield that can block up to 360damage and lasts 4s.

Akai Meat Tank ability

MEAT TANK

Cooldown 35  Mana Cost 60

Becomes a ball in 4s and starts to dash. Each hit will knock back the target and deal 50 pts of Magic Damage.

 

BALMOND(Fighter)

Alice(Mage)

Alice Blood Ancestry ability

BLOOD ANCESTRY

Passive

When a nearby minion dies, a blood orb will generate. Absorbing blood orb will permanently increase 6 HP.

Alice Flowing Blood ability

FLOWING BLOOD

Cooldown 6  Mana Cost 90

Shoots a blob of blood in a specified direction, dealing 260 pts of Magic Damage to the enemy. Afterwards the hero can use this ability to instantly teleport to wherever the ball of blood is.

Alice Blood Awe ability

BLOOD AWE

Cooldown 7  Mana Cost 120

Deals 310 pts of Magic Damage to surrounding enemies and stuns them for 1 seconds. After being stunned, the enemy will be slowed down for 1.5s.

Alice Blood Ode ability

BLOOD ODE

Cooldown 40  Mana Cost 135

For the next 4 seconds, the blood princess will be in blood-drinking mode, dealing 80 pts of Magic Damage to surrounding enemies every 0.5 seconds and regening 50%of the damage as HP for herself.

 

ALPHA(Fighter)

Alpha Go, Beta! ability

GO, BETA!

Passive

Using skills will summon Beta to attack and mark the target. Beta will attack the target continuously after 2mark(s), dealing 150 pts of True Damage in total.

Alpha Rotary Impact ability

ROTARY IMPACT

Cooldown 7  Mana Cost 70

Launches a slash forwards, dealing175 pts of Physical Damage to the enemies along the way and lower their movement speed 60%, lasting2s. After the light wave launches, Beta will follow its trace to strafe, dealing 95 pts of Physical Damage.

Alpha Force Swing ability

FORCE SWING

Cooldown 9.5  Mana Cost 70

After powering up for a while, the hero will strike forwards in a conical area and deal 245 pts of ,Physical Damage to enemies and slow them down. Every hit on an enemy will increase self’s attack speed by 5%and restore 85 pts of HP. While powering up, Beta will strafe at enemies along the edge of attack range, dealing 105 pts of Physical Damage.

Alpha Spear of Alpha ability

SPEAR OF ALPHA

Cooldown 30  Mana Cost 130

Wields the light spear powerfully, stunning the target when it hits. The hero will be pulled to the hit enemy, dealing 295 pts of Physical Damageto enemies along the way. When the light spear hits, it will guide the fight suit to strafe toward the target’s area, dealing 205 pts of Physical Damage.

Alucard(Fighter)

Alucard Pursuit ability

PURSUIT

Passive

After use, the next basic attack will teleport the hero next to the target. If the ability only targets one enemy, then it will deal 1.2x damage. If it only targets two enemies, it will deal1.1x damage.

Alucard Groundsplitter ability

GROUNDSPLITTER

Cooldown 10

Leaps forward and strikes 1x. A strike deals 250 Physical Damage to the enemy.

Alucard Whirling Smash ability

WHIRLING SMASH

Cooldown 5

Slashes at enemies in the area, dealing 230 Physical Damage.

Alucard Fission Wave ability

FISSION WAVE

Cooldown 36

Increases the hero’s lifesteal effect20% while also locking in on an enemy. Damage dealt to this enemy within 8s must trigger the extra passive damage effect, as well as increase current lifesteal effect 100%. While this ability is in effect, the hero can cast forth powerful Attack Waves that deal 440 Physical Damage.

 

Aurora(Mage)

Aurora Pride of Ice ability

PRIDE OF ICE

Passive

ach time the skill is released, one unit of frost energy will be added to the hero, when 4 units of frost energy is collected, the next skill damage will freeze the target. All skills can cause extra magic damage to the frozen target.

Aurora Frost Shock ability

FROST SHOCK

Cooldown 4.0  Mana Cost 59

Fires forward a Frost Energy Missile, when it hits the enemy it will detonate and deal 240 pts of radial magical damage and slow enemies down.

Aurora Bitter Frost ability

BITTER FROST

Cooldown 11.0  Mana Cost 110

Deals 420 magic damage at specified target and causes target’s movement speed to drop 80% for 1.5s.

Aurora Coldness Destroy ability

COLDNESS DESTROY

Cooldown 40.0  Mana Cost 160

Summons a giant icy rock to bombard a designated target location, all enemy heroes hit will be slowed down and receive 800 pts of magic damage. Surrounding enemies of the target location where the rock lands also will be slowed down and receive 400 pts of magic damage.

 

Bane

SHARK BITE

Passive

Every 6 seconds, his weapon is infused with the power of the tides, and his next basic attack will increase in damage 60-105%(affected by level) and deal % splash damage to nearby enemies.

Bane Crab Claw Cannon ability

CRAB CLAW CANNON

Cooldown 7  Mana Cost 60

Fires at specified target, dealing 330pts of physical damage. Enemies near the target will receive 50%splash damage. Targets damaged will have movement speed reduced60% and armor reduced 15% for 2seconds.

Bane Rum ability

RUM

Cooldown 20  Mana Cost 100

Pulls out his beloved rum and shares with his teammates. Allied heroes near the rum will regen up to 500 pts of health.

Bane Air Assault ability

AIR ASSAULT

Cooldown 40  Mana Cost 120

Summons a battleship to barrage the enemy from above. Attacks 2enemies each time, dealing 160 pts of physical damage. Deals 30%damage to defense turrets.

Bruno

 

Bruno Mecha Legs ability

MECHA LEGS

Passive

Each time a skill causes damage, Bruno’s mechanical legs will add a4% crit strike chance effect, stacking up to 5 times.

Bruno Volley Shot ability

VOLLEY SHOT

Cooldown 10  Mana Cost 80

Kicks a shot-refracting energy ball at a specified target, dealing 230 pts ofPhysical Damage and slowing down the target 55%. Bruno and teammates can pick up the energy ball to reduce this skill’s cooldown.

Bruno Flying Tackle ability

FLYING TACKLE

Cooldown 7  Mana Cost 55

Bruno makes a forward slide tackle, stunning enemy units and dealing140 pts of Physical Damage.

Bruno World Wave ability

WORLD WAVE

Cooldown 35  Mana Cost 140

Kicks an energy ball filled with energy at a specified hero, dealing250 pts of Physical Damage and knocking the target back. The energy ball will then ricochet among enemy heroes until it cannot find a new target.

Cyclops

Cyclops Starlit Hourglass ability

STARLIT HOURGLASS

Passive

The deep bind with stars gives Cyclops the power to control time. Current cooldown of all skills will reduce by 0.5s when his skills hit enemies.

Cyclops Stardust Shock ability

STARDUST SHOCK

Cooldown 10  Mana Cost 100

Gathers the power of stars and casts two shock waves of stardust, each dealing 220 pts of [C3magical damage] to the enemy.

Cyclops Planets Attack ability

PLANETS ATTACK

Cooldown 14  Mana Cost 75

Uses the power of stars to generate a starlit sphere spinning around him and increases his own movement speed greatly for a short period of time. The sphere will attack nearby enemies (enemy heroes first) automatically, dealing 160 pts of [C3magical damage] to them (damages dealt to the same target will decay).

Cyclops Star Power Lockdown ability

STAR POWER LOCKDOWN

Cooldown 36  Mana Cost 160

Cyclops wields the power of stars to his fullest and creates a magic sphere filled with planetary power to track his enemy, dealing 500 pts of [C3magical damage]. According to the flying distance of the sphere, the target will be trapped for 1-2 sec.

Clint

Clint Two-Fisted ability

TWO-FISTED

Passive

After releasing a skill, next basic attack will penetrate targets along a straight line, dealing 120% of basic attack as damage.

Clint Blind Smoke ability

BLIND SMOKE

Cooldown 10  Mana Cost 80

Projects a smoke shell, dealing 160/190/220/250/280/310 pts of physical damage to enemies in the area. The basic attack\’s hit rate of enemy heroes in the smoke area will decrease by 25%/35%/45%/55%/65%/75%, movement speed will decrease by 60%/60%/60%/60%/60%/60%.

Clint Heel Rope ability

HEEL ROPE

Cooldown 10  Mana Cost 80

Shoots a trap net forwards, dealing 160/180/200/220/240/260 pts of physical damage to the first enemy it touches and slow the enemy down. Meanwhile the hero will step back for a section of distance.

Clint Howitzer ability

HOWITZER

Mana Cost 65

Launches a grenade toward the target, dealing 230/290/350 pts of physical damage when it hits and explodes. It can stack up to 5/5/5 grenades.

Chou

Chou Only Fast ability

ONLY FAST

Passive

After every 8 yards of movement, the next basic attack will deal 200% pts of damage and stun the target for a while.

Chou Jeet Kune Do ability

JEET KUNE DO

Cooldown 10

Punches forward, able to cast 3 times in a row, dealing 120 pts of Physical Damage. Former 2 attacks will lower target’s movement speed 60%, the3rd attack will knock nearby enemies airborne. Using this skill will refresh the cooldown on your next Shunpo.

Chou Shunpo ability

SHUNPO

Cooldown 5

Wages a short-range charge, invincible and immune to control skills while charging up. Within 2s after the charge, attacks will ignore target’s armor 3, stacking up to 3times at most.

Chou The Way of Dragon ability

THE WAY OF DRAGON

Cooldown 34

Casts a roundhouse kick to knock back the target and deal 320 pts ofPhysical Damage. Use the skill again to chase up the in-the-air enemy and deal at least 320 pts of Physical Damage.

Much more at: Mobile Legends:Bang Bang

 

 

 

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